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WhatPulse 2.0.2
01-18-2013, 08:37 AM
Post: #11
RE: WhatPulse 2.0.2
(01-18-2013 07:40 AM)devmonster Wrote:  Nice update. however, in my About tab, my Total Download/Upload/Uptime are all Unknown. Thanks

It updates when you pulse.
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01-18-2013, 08:42 AM
Post: #12
RE: WhatPulse 2.0.2
(01-18-2013 04:16 AM)TooKaN Wrote:  DirectX/Directinput support would be nice ...

There is no such thing as DirectX/DirectInput support in listening for events. DirectInput is a way to detect, capture or send input from/to Windows. Windows then sends it to other applications. I saw a previous post where DirectInput was explained as getting the events directly from the hardware, which is not really true. It gets it from a lower level on Windows, same level as the WhatPulse client gets it's input from.

The client currently gets events when inside games (tested on 7 different platforms, with different games), and has been optimised so it doesn't get pushed away by another application (like a game).
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01-18-2013, 08:42 AM
Post: #13
RE: WhatPulse 2.0.2
(01-18-2013 04:03 AM)ssnake42069 Wrote:  Its crashing when i try to pulse. Its Repeatable bug for me.

Is this during an auto pulse, or manual pulse?
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01-18-2013, 09:01 AM (This post was last modified: 01-18-2013 09:02 AM by p_rademaker.)
Post: #14
RE: WhatPulse 2.0.2
Downloaded and installed 2.0.2. at my Mac OS X 10.8.2 (Macbook Pro, 15-inch, start of 2011).

My first notice is that the enormous amount of write actions still continues. My HDD is continuesly writing information (This stops when shutting down WhatPulse). I can't tell if this is worse or less in comparison to version 2.0.1.

My second notice was that the application crashes when manualy pulsing (I'm not using autopulse and have this option disabled). I've installed Growl, but it's not started when I pulse. In 2.0.1. I've had the repeating question of selecting the Growl application. Now at 2.0.2. when pulsing and Growl still stopped it crashes (2.0.2. should have improvements on this). When pulsing it starts to do read request (and still write requests) and after about 3 seconds, it's crashing.

So, at this moment i'm back at version 2.0.1. because I simply can't pulse Wink
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01-18-2013, 09:12 AM
Post: #15
RE: WhatPulse 2.0.2
(01-18-2013 09:01 AM)p_rademaker Wrote:  So, at this moment i'm back at version 2.0.1. because I simply can't pulse Wink

Can you check what the console log says if you run it via terminal? There hasn't been much changes to pulsing, and of course every system/VM with which we've tested is working fine..
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01-18-2013, 09:21 AM
Post: #16
RE: WhatPulse 2.0.2
(01-18-2013 09:12 AM)smitmartijn Wrote:  Can you check what the console log says if you run it via terminal? There hasn't been much changes to pulsing, and of course every system/VM with which we've tested is working fine..

Can you show me the way? Explain me what to do, and I'll test it for you.
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01-18-2013, 09:23 AM
Post: #17
RE: WhatPulse 2.0.2
Simply run /Applications/WhatPulse.app/Contents/MacOS/whatpulse - this will start it just like normal, only you'll get some debug information in the terminal you've started it.
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01-18-2013, 09:30 AM (This post was last modified: 01-18-2013 12:31 PM by p_rademaker.)
Post: #18
RE: WhatPulse 2.0.2
(01-18-2013 09:23 AM)smitmartijn Wrote:  Simply run /Applications/WhatPulse.app/Contents/MacOS/whatpulse - this will start it just like normal, only you'll get some debug information in the terminal you've started it.

Check!

- STARTING WHATPULSE 2.0.2:

localhost:~ <PROFILE_NAME>$ /Applications/WhatPulse.app/Contents/MacOS/whatpulse
Database check: "ok"
Opened database file: "/Users/<PROFILE_NAME>/Library/Application Support/WhatPulse/whatpulse.db"
Starting NetworkMonitor..
NetworkMonitor: Starting interface 4
pcap thread started on interface "en0"
WhatPulse has started

- AFTER TYPING SOME CHARACTERS, I MANUALLY PULSED AND THE FOLLOWING LINE APPEARED

Segmentation fault: 11

- END OF PROCES Smile

I've tested it with Growl running and Growl not running, but that doesn't matter. In both scenario's it's crashing.

Just noticed a third issue: When the Geek window is active, it disappears when you active an other window. Then it's nowhere to be found. I need to toggle the Geek window two times before it's back.
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01-18-2013, 10:56 AM
Post: #19
RE: WhatPulse 2.0.2
Installed it, but it's still ot counting my Clicks/Keys for Warcraft III (Windows 7). Sad
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01-18-2013, 12:05 PM
Post: #20
RE: WhatPulse 2.0.2
(01-18-2013 05:55 AM)ssnake42069 Wrote:  
(01-18-2013 04:16 AM)TooKaN Wrote:  DirectX/Directinput support would be nice ...

would that solve the issue of it not counting keys/clicks when in a game? If so, i completely agree.

Fix for this is to run WhatPulse as Admin. But it won't start by itself (if you restart PC) if you have permament Admin tick on WhatPulse.exe

At least not on my PC.
Have no other issues, for now.
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